This a "making of" / Diary from the production of the animated sequences from "Dédé à Travers les Brumes", the film i worked on two summers ago:
Unfortunately there are no English subs, but you can skip to 5:35 to see me flipping like an amateur, or to 7:19 where I say 3 words before the camera goes over to my lead who explains that he desperately needed to hire me in order to save him from death by overworking.
Monday, January 25, 2010
Dédé - Behind the Scenes
Labels:
Bonzai Films,
Dede,
work
Monday, January 11, 2010
What's the difference between Tiger Woods & Santa Claus?
Santa stops after three hoes!
HO! HO! HO!
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A little late for a blog post, made this as a Christmas card for friends & family.
HO! HO! HO!
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A little late for a blog post, made this as a Christmas card for friends & family.
Friday, November 27, 2009
More Longboard Designs
Labels:
illustrations,
restless,
skateboard
Painting of a faster nature.
This may qualify as a "speed painting", though I'm not sure what the term's rules and regulations are. Preview is lousy, please enlarge.

Trying to get a traditional media feel in it.

Trying to get a traditional media feel in it.
Monday, September 21, 2009
THUNDERSTRIKE poster
Labels:
Film,
paintings,
Photon Kids,
Posters,
THUNDERSTRIKE
Sunday, September 13, 2009
Senior Year
Finished the first week of my last year at Sheridan.
I think it's safe to assume I wont be able to make many posts while I'm in production on my senior film. I've started a production blog for the film which I'l be frequently updating, but I am keeping it invite only. If everyone had access to the film's step-by-step production, then who will I get to pleasantly surprise once it's done?
It should be noted, however that I'll periodically release some artwork from the film on this blog as well.
Wish me luck.
I think it's safe to assume I wont be able to make many posts while I'm in production on my senior film. I've started a production blog for the film which I'l be frequently updating, but I am keeping it invite only. If everyone had access to the film's step-by-step production, then who will I get to pleasantly surprise once it's done?
It should be noted, however that I'll periodically release some artwork from the film on this blog as well.
Wish me luck.
Labels:
Photon Kids
Saturday, August 15, 2009
Bivouac Urbain
Last weekend I participated in a video game making competition called "Bivouac Urbain". It was a pretty neat experience. The whole thing was set up outside in a park with included food, drinks and even a masseuse (I know what you're thinking and no, there were no happy endings of that sort)! There were also some bands performing on stage nearby. I was even featured on the local news!

Matt Fuzz performing his 8-bit jamz on a giant NES.
After a general theme was announced, each team had 48 hours to create a game prototype. Unfortunately, our team of 5 was unable to complete the game in time. The programmers didnt have much experience in Action Script, so although we had all the art done, none of it functioned very well as a game.

Our team. Easy to tell the programmers from the artists, ain't it?
The theme was antithesis. We chose to do Black & White VS Color. As a white glove, your character needs to jump from planet to planet and "infect" them with B&W paint while avoiding brushes that try to color you. Since white gloves on cartoon characters in the 30's was pretty standard, it seemed natural to have a white glove represent the forces of B&W. I thought it was neat to play as the conservative character who resists change and innovation.

The opening title screen.

An in game screenshot. A lot of the environment was done by the other artist on the team, Mike Bisson.

Concept sketches for the main protagonist, Handy.

Concept work for the enemies, later replaced by brushes.

One of the first concept sketches, done during our brainstorming phase.

Matt Fuzz performing his 8-bit jamz on a giant NES.
After a general theme was announced, each team had 48 hours to create a game prototype. Unfortunately, our team of 5 was unable to complete the game in time. The programmers didnt have much experience in Action Script, so although we had all the art done, none of it functioned very well as a game.

Our team. Easy to tell the programmers from the artists, ain't it?
The theme was antithesis. We chose to do Black & White VS Color. As a white glove, your character needs to jump from planet to planet and "infect" them with B&W paint while avoiding brushes that try to color you. Since white gloves on cartoon characters in the 30's was pretty standard, it seemed natural to have a white glove represent the forces of B&W. I thought it was neat to play as the conservative character who resists change and innovation.

The opening title screen.

An in game screenshot. A lot of the environment was done by the other artist on the team, Mike Bisson.

Concept sketches for the main protagonist, Handy.

Concept work for the enemies, later replaced by brushes.

One of the first concept sketches, done during our brainstorming phase.
Labels:
competition,
old school,
video games
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