Made these for Restless again.
EDIT: Added some new color variations.
Friday, November 27, 2009
More Longboard Designs
Labels:
illustrations,
restless,
skateboard
Painting of a faster nature.
This may qualify as a "speed painting", though I'm not sure what the term's rules and regulations are. Preview is lousy, please enlarge.
Trying to get a traditional media feel in it.
Trying to get a traditional media feel in it.
Monday, September 21, 2009
THUNDERSTRIKE poster
Labels:
Film,
paintings,
Photon Kids,
Posters,
THUNDERSTRIKE
Sunday, September 13, 2009
Senior Year
Finished the first week of my last year at Sheridan.
I think it's safe to assume I wont be able to make many posts while I'm in production on my senior film. I've started a production blog for the film which I'l be frequently updating, but I am keeping it invite only. If everyone had access to the film's step-by-step production, then who will I get to pleasantly surprise once it's done?
It should be noted, however that I'll periodically release some artwork from the film on this blog as well.
Wish me luck.
I think it's safe to assume I wont be able to make many posts while I'm in production on my senior film. I've started a production blog for the film which I'l be frequently updating, but I am keeping it invite only. If everyone had access to the film's step-by-step production, then who will I get to pleasantly surprise once it's done?
It should be noted, however that I'll periodically release some artwork from the film on this blog as well.
Wish me luck.
Labels:
Photon Kids
Saturday, August 15, 2009
Bivouac Urbain
Last weekend I participated in a video game making competition called "Bivouac Urbain". It was a pretty neat experience. The whole thing was set up outside in a park with included food, drinks and even a masseuse (I know what you're thinking and no, there were no happy endings of that sort)! There were also some bands performing on stage nearby. I was even featured on the local news!
Matt Fuzz performing his 8-bit jamz on a giant NES.
After a general theme was announced, each team had 48 hours to create a game prototype. Unfortunately, our team of 5 was unable to complete the game in time. The programmers didnt have much experience in Action Script, so although we had all the art done, none of it functioned very well as a game.
Our team. Easy to tell the programmers from the artists, ain't it?
The theme was antithesis. We chose to do Black & White VS Color. As a white glove, your character needs to jump from planet to planet and "infect" them with B&W paint while avoiding brushes that try to color you. Since white gloves on cartoon characters in the 30's was pretty standard, it seemed natural to have a white glove represent the forces of B&W. I thought it was neat to play as the conservative character who resists change and innovation.
The opening title screen.
An in game screenshot. A lot of the environment was done by the other artist on the team, Mike Bisson.
Concept sketches for the main protagonist, Handy.
Concept work for the enemies, later replaced by brushes.
One of the first concept sketches, done during our brainstorming phase.
Matt Fuzz performing his 8-bit jamz on a giant NES.
After a general theme was announced, each team had 48 hours to create a game prototype. Unfortunately, our team of 5 was unable to complete the game in time. The programmers didnt have much experience in Action Script, so although we had all the art done, none of it functioned very well as a game.
Our team. Easy to tell the programmers from the artists, ain't it?
The theme was antithesis. We chose to do Black & White VS Color. As a white glove, your character needs to jump from planet to planet and "infect" them with B&W paint while avoiding brushes that try to color you. Since white gloves on cartoon characters in the 30's was pretty standard, it seemed natural to have a white glove represent the forces of B&W. I thought it was neat to play as the conservative character who resists change and innovation.
The opening title screen.
An in game screenshot. A lot of the environment was done by the other artist on the team, Mike Bisson.
Concept sketches for the main protagonist, Handy.
Concept work for the enemies, later replaced by brushes.
One of the first concept sketches, done during our brainstorming phase.
Labels:
competition,
old school,
video games
Wednesday, July 15, 2009
It's Not You
Ok, so I think it's time I post the comic I made for the Merure comic anthology. I wont be in the next volume. Enjoy!
...and here's the self-portrait that was included on my bio page:
...and here's the self-portrait that was included on my bio page:
Labels:
Caprimorphs,
comics,
drawings,
It's Not You,
Merure,
work
Thursday, June 25, 2009
Lucky Angel #8
I few months ago I designed the logo for Restless Longboards (the chosen logo is a variation #1):
They were ever-so pleased that they offered me a free custom longboard. So I finally completed the design I wanted for it, and here it is:
They were ever-so pleased that they offered me a free custom longboard. So I finally completed the design I wanted for it, and here it is:
Labels:
girls,
illustrations,
restless,
skateboard,
work
Wednesday, June 24, 2009
YOU-BEE-SOFT
Long time no post, I know.
I've been interning as a 3D animator over at Ubisoft Quebec city. It's a pretty sweet gig really, since it's a huge company, you get lots of great perks like popsicles, popcorn and beer. Not to mention discounts on games and the ability to borrow books on animation or games or movies from the studio's library. I've learnt how to use 3D Studio Max, as well as how to function within a game pipeline. Naturally, I can't really mention what I'm working on, but it's shaping up to be a pretty cool title.
I must say though, working 40 hours a week somehow seems more time-consuming then whatever ridiculous hours I put in at school. Just seems like the days aren't long enough to work, do your own work and play. I wonder how people manage with children.
I've got some new junk to post up soon.
Labels:
3D,
video games,
work
Tuesday, April 28, 2009
It's the Beat!
Labels:
beat boards,
drawings,
paintings,
Photon Kids
Monday, April 27, 2009
The Auction
Well it's all over, the school year that is, and the fruit of this year's labor is The Auction, a short film a dozen of us students made:
Of course, it won't be available online for a little while, so you'll have to catch it at a Sheridan screening or hopefully some upcoming film festivals.
I've learned that It's extremely difficult to coordinate a team of twelve inexperienced completely different minded people to produce a short film, and given those circumstances, I think we did all right.
Of course, it won't be available online for a little while, so you'll have to catch it at a Sheridan screening or hopefully some upcoming film festivals.
I've learned that It's extremely difficult to coordinate a team of twelve inexperienced completely different minded people to produce a short film, and given those circumstances, I think we did all right.
Labels:
animations,
The Auction
Tuesday, March 17, 2009
Dédé à travers les brumes
It almost slipped my mind due to my Ontario setting that the film I worked on as an assistant animator last spring is finally out in theaters. I doubt it's playing in these parts, but if you're in Quebec and haven't heard of it, definitely check it out.
So yeah, if you're not in the know, it's about the true story of Dédé Fortin, the leader of the 90's band "Les Colocs" which was culturally significant to the modern history of Quebeckers. Though the budget pales in comparison to your typical Hollywood fare, it certainly matches them in production quality. WAY beyond most Canadian films I've seen.
Pardon my bias, but there are some awesome little animated sequences slipped in here and there, despite it mostly being live action. Most of the animated sequences follow the exploits of a black cat name Belzebuth! There's also an awesome Stop-Mo sequence done by former Aardman animator Virpi Kettu.
You can get more info on the film here.
So yeah, if you're not in the know, it's about the true story of Dédé Fortin, the leader of the 90's band "Les Colocs" which was culturally significant to the modern history of Quebeckers. Though the budget pales in comparison to your typical Hollywood fare, it certainly matches them in production quality. WAY beyond most Canadian films I've seen.
Pardon my bias, but there are some awesome little animated sequences slipped in here and there, despite it mostly being live action. Most of the animated sequences follow the exploits of a black cat name Belzebuth! There's also an awesome Stop-Mo sequence done by former Aardman animator Virpi Kettu.
You can get more info on the film here.
Labels:
Bonzai Films,
Dede,
work
Saturday, January 31, 2009
Wednesday, January 7, 2009
MERURE
I'm proud to announce the release of Merure vol.1, a comic collective which i've been fortunate enough to be a part of, along with many other talented young artists from my hometown of Montreal.
The book features 12 artists, each of whom produced a 3-page comic. Some are in english, some are in french, but all feature amazing artwork!
Featured artists include:
Alexandre Boyer
Anne-Julie Painchaud
Caroline Breault
David Mondou-Labbe
Frédéric Dupéré
Jessica Lindsay
Mathieu Choquet
Michael Verhaaf
Samantha Leriche-Gionet
Valerie Bastille
Vincent Desbiens
...and of course yours truly.
Since this is a self-published book, I of course need to do my part in promoting the book, so if interested please go to the official Merure website for more info and ordering information.
You can also join the Facebook group here.
Labels:
Caprimorphs,
comics,
Merure,
work
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