Showing posts with label competition. Show all posts
Showing posts with label competition. Show all posts

Wednesday, October 6, 2010

Huzzah!


THUNDERSTRIKE took the prize for Best Music Video at the 2010 Young Cuts Film Festival!

I think I'm actually glad that I won for Best Music Video rather than Best Animated Film, though it is nice to have gotten the nomination for it. TS also got a nomination for Best Quebec Film.

Check out the full list of winners here.

Wednesday, September 8, 2010

Young Cuts Film Festival

Lots of stuff going on lately...


My short film THUNDERSTRIKE was officially selected for the 2010 Young Cuts Film Festival. Not only that, but it was also selected for the top 10, Best-Of competition.

Pretty exciting, especially since thus far, it's the only festival I've been able to get into!

For those of you in Montreal, the festival will be held on September 24th & 25th @ Cinemas du Parc.

My friends Kevin & Boum's films will also be screened!

Monday, August 16, 2010

Douglas In Dandanland

Here is the fruit of Jess and I's labor at the Bivouac Urbain 2010:



This film was made in 36 hours and the theme of this year's competition was Misteure Valaire's song "Dan Dan".

Tuesday, July 20, 2010

Bivouac Urbain 2010!

Last year I participated in a weekend long video game creation competition and lost miserably due to some programming problems with our game. This year however, the Bivouac Urbain has two new categories; Animated Short Films and Concept Art!

Needless to say, I'll be participating in the Short Film category rather than the gaming one, and this time, I'll be teamed up with my good friend Jess Lindsay! Cheer us on as we just may well be the only team making a 2D film!

Here's our logo and team name:



You can can comment on our team page here.

Saturday, August 15, 2009

Bivouac Urbain

Last weekend I participated in a video game making competition called "Bivouac Urbain". It was a pretty neat experience. The whole thing was set up outside in a park with included food, drinks and even a masseuse (I know what you're thinking and no, there were no happy endings of that sort)! There were also some bands performing on stage nearby. I was even featured on the local news!


Matt Fuzz performing his 8-bit jamz on a giant NES.

After a general theme was announced, each team had 48 hours to create a game prototype. Unfortunately, our team of 5 was unable to complete the game in time. The programmers didnt have much experience in Action Script, so although we had all the art done, none of it functioned very well as a game.



Our team. Easy to tell the programmers from the artists, ain't it?

The theme was antithesis. We chose to do Black & White VS Color. As a white glove, your character needs to jump from planet to planet and "infect" them with B&W paint while avoiding brushes that try to color you. Since white gloves on cartoon characters in the 30's was pretty standard, it seemed natural to have a white glove represent the forces of B&W. I thought it was neat to play as the conservative character who resists change and innovation.



The opening title screen.


An in game screenshot. A lot of the environment was done by the other artist on the team, Mike Bisson.


Concept sketches for the main protagonist, Handy.


Concept work for the enemies, later replaced by brushes.


One of the first concept sketches, done during our brainstorming phase.