Friday, November 27, 2009

Painting of a faster nature.

This may qualify as a "speed painting", though I'm not sure what the term's rules and regulations are. Preview is lousy, please enlarge.



Trying to get a traditional media feel in it.

Sunday, September 13, 2009

Senior Year

Finished the first week of my last year at Sheridan.

I think it's safe to assume I wont be able to make many posts while I'm in production on my senior film. I've started a production blog for the film which I'l be frequently updating, but I am keeping it invite only. If everyone had access to the film's step-by-step production, then who will I get to pleasantly surprise once it's done?

It should be noted, however that I'll periodically release some artwork from the film on this blog as well.

Wish me luck.

Saturday, August 15, 2009

Bivouac Urbain

Last weekend I participated in a video game making competition called "Bivouac Urbain". It was a pretty neat experience. The whole thing was set up outside in a park with included food, drinks and even a masseuse (I know what you're thinking and no, there were no happy endings of that sort)! There were also some bands performing on stage nearby. I was even featured on the local news!


Matt Fuzz performing his 8-bit jamz on a giant NES.

After a general theme was announced, each team had 48 hours to create a game prototype. Unfortunately, our team of 5 was unable to complete the game in time. The programmers didnt have much experience in Action Script, so although we had all the art done, none of it functioned very well as a game.



Our team. Easy to tell the programmers from the artists, ain't it?

The theme was antithesis. We chose to do Black & White VS Color. As a white glove, your character needs to jump from planet to planet and "infect" them with B&W paint while avoiding brushes that try to color you. Since white gloves on cartoon characters in the 30's was pretty standard, it seemed natural to have a white glove represent the forces of B&W. I thought it was neat to play as the conservative character who resists change and innovation.



The opening title screen.


An in game screenshot. A lot of the environment was done by the other artist on the team, Mike Bisson.


Concept sketches for the main protagonist, Handy.


Concept work for the enemies, later replaced by brushes.


One of the first concept sketches, done during our brainstorming phase.

Wednesday, July 15, 2009

It's Not You

Ok, so I think it's time I post the comic I made for the Merure comic anthology. I wont be in the next volume. Enjoy!





...and here's the self-portrait that was included on my bio page:

Thursday, June 25, 2009

Lucky Angel #8

I few months ago I designed the logo for Restless Longboards (the chosen logo is a variation #1):




They were ever-so pleased that they offered me a free custom longboard. So I finally completed the design I wanted for it, and here it is:


Wednesday, June 24, 2009

YOU-BEE-SOFT



Long time no post, I know.

I've been interning as a 3D animator over at Ubisoft Quebec city. It's a pretty sweet gig really, since it's a huge company, you get lots of great perks like popsicles, popcorn and beer. Not to mention discounts on games and the ability to borrow books on animation or games or movies from the studio's library. I've learnt how to use 3D Studio Max, as well as how to function within a game pipeline. Naturally, I can't really mention what I'm working on, but it's shaping up to be a pretty cool title.

I must say though, working 40 hours a week somehow seems more time-consuming then whatever ridiculous hours I put in at school. Just seems like the days aren't long enough to work, do your own work and play. I wonder how people manage with children.

I've got some new junk to post up soon.